Im gonna post the list up now and come back to explain it later. Work has been crazy so I've had no time. PM me in the meant time if you have any questions. But I will get pretty elaborate later. This will most probably be my competitive deck as Im setting my frogs down for a bit, because of the FTK crazyness. I actually have 2 builds and will post the other one that uses Level Eater and some other variations and a different trap line up Ill post it later
MONSTERS: 17
II Effect Veiler
II Meklord Granel
III Reborn Tengu
II Scrap Beast
III Scrap Chimera
I Scrap Goblin
II Scrap Golem
I Scrap Orthros
I Sangan
SPELLS: 17
I Book of Moon
I Dark Hole
I Foolish Burial
I Giant Trunade
I Monster Reborn
I Monster Gate
II Mystical Space Typhoon
I Mind Control
II Pot of Duality
III Scrap Yard
III Scrap Storm
Traps: 8
I Call Of The Haunted
II Dust Tornado
II Royal Decree
Last 2 spots Im testing
I Solemn Warning & I Solemn Judgement
II BTH
or
II Compulsory
________________________
For those that know me from my writings before this blog know about my 2 old scrap decks (Magical Scraps and Tricky Scraps. The above build is kind of the love child of those 2 so is maybe a little Meklord and Golem heavy. Thats great when it works but not when it doesnt. this format is all about speed so the below build is to enable some faster plays.
________________________
MONSTERS: 18
II Effect Veiler
I Glow-up Bulb
I Level Eater
III Reborn Tengu
II Scrap Beast
III Scrap Chimera
II Scrap Goblin
II Scrap Golem
I Scrap Orthros
I Sangan
SPELLS: 17
I Book of Moon
I Dark Hole
I Foolish Burial
I Giant Trunade
I Monster Reborn
II Mystical Space Typhoon
I Mind Control
I One for One
II Pot of Duality
III Scrap Yard
III Scrap Storm
Traps: 8
II Compulsory Evacuation Device (may switch to Dust Tornado, Royal Decrees or BTH)
II Solemn Warning
I Solemn Judgment
I Trap Dustshoot
The hardest part here is the trap lineup being a frogfish player I love going up against a decree build so I pulled em but honestly it can go any way, the deciding factor on the CEDs are the chain ability to Dragons effect and Im gonna have Dust Tornadoes in the side for this reason aswell)
Monday, May 16, 2011
Tuesday, May 10, 2011
Deck Review: Worm Control
Intro:
Ok I've been working with worms alot not because Im sold on them being a top tier, ultra competitive architype but because I think they are fun. Many of us are getting away from the fun deck building and in my opinion a it can be 10x more gratifying dueling with a well worked and loved deck that is just as fun to lose with as it is to win.
Now Im not saying that this deck can not be run competitively in fact I test it a lot against all the top decks out now in the meta and it can easily hold its own (some have great difficulty) but like any control deck a lot of its success comes down the ability of the duelist to make judgment calls and read his opponent.
I should note too that I have run through a great many different types of builds from the OTKs to the Control that you see here. I went this way because the OTK is done better else where, while the control of worms can prove very tricky for your opponents, especially in this meta and with a lot of people having a lack of knowledge of how the archetype works.
Worm Control game play:
The deck is light-medium in the # of Monsters with only core spell support however the deck is very trap heavy. It mostly controls and pluses via the effect of Yagan, so the most common play is normal summon Xex to send Yagan, SS Yagan face down with Yagans effect. I will get more into this when we have a break down of the cards.
The real boon to this deck was the Extreme Victory card W. Nebula Meteor. It has the ability to recycle worm flip effects, gain hand advantage and ss out King (our gravekeeper descendant with a larger attack), in fact you can draw more than a couple comparisons to the Gravekeeper architype.
MONSTERS
2x CARTAROS- He is our ROTA of the deck. He's a great set up card and the effect works well with Meteor. Being a 4 star (like all the worms in this deck) he's a great target to syncro for Triforce and being a light works with Honest. A typical play would be to flip, bring a Xex to hand.
2x KING- I've gone back and forth with him at 1 or 2. 2 can be much but I hate drawing into him before I can get my meteor off. If you do draw into him he's an easy tribute since you only need 1 worm. The deck can really use the attack of king and His Gravekeeper's Descendant-like effect helps you maintain control. (When Ive run at 1 its been to run a Evil Dragon Ananta or to side into worm Apocalypse)
3x YAGAN- The ability to plus with this card earns it's 3 spots in the deck. Dump him with Xex to SS him facedown if Xex is all you control (even if you control multiple Xexs).
The typical plays:
Summon Xex ; Send Yagan ; SS Yagan facedown ; Flip Meteor ; bounce a monster with Yagan*** ; end turn ; Flip down Xex and Yagan ; Draw 2 ; SS King.
The card plays great with Triforce too if you dump him to the grave and then use Triforce's effect he does not get removed when he leaves the field. You should also note that he will not be removed if he is flipped face down again via the effects of Book of Moon or Meteor.
"After "Worm Yagan" Special Summons itself from the Graveyard, if it is flipped face-up and then face-down by an effect like "Book of Moon", then as soon as it becomes face-down the effect "When this card is removed from the field, it is removed from play." no longer is applied, so it will no longer be removed from play if it is removed from the field.[3]"
3x XEX- 1800 is not to shabby but the advantage is the dumping and special summoning abilities of him
2x BIRDMAN- In this deck he serves multiple uses. First he gets you an easy level 7 sure BRD but mostly Genex Ally Triforce. He also can recycle your Caius
2x CAIUS- There are times you have some worms hanging out there doing nothing or a card that needs removing Caius is your go to guy. His removal effect can be a game saver.
1x HONEST- Honest is honest, you have multiple targets and can be great if you have a yagan sitting out there.
SPELLS
1x BOOK OF MOON- Stops syncro summons, lets my low attack worms maybe get over a high attack that has a low defense, and can rest a worm to reuse the flip effect (In Yagan's case can cause him to not get removed from play via his effect)
1x DARK HOLE - can actual be a great way to reestablish control esp if you have random worms up and not doing much for you except blocking a yagan special summons.
2x MYSTICAL SPACE TYPHOON- no need for explanation.
1x MONSTER REBORN- no need for explanation.
2x POT OF DUALITY- no need for explanation. Can be run at 3x too
TRAP
2x BOTTOMLESS TRAP HOLE- No Need for explanation
2x DIMENSIONAL PRISON- Protects my smaller guys from attack by removing the problems esp ones I dont want in the graveyard
1x ROYAL OPRESSION- A big card in the control arsenal
1x MIRROR FORCE- No Need for explanation
3x OFFERING TO THE SNAKE DIETY- Its the worm Icarus Attack, I go back and forth between 2-3 (I at times will pull one for stardust road)
2x SEVEN TOOLS OF THE BANDIT- Im a big seven tools fan, I love paying my thousand after they pay 2000 or 1/2 their lp
1x SOLEMN JUDGEMENT- No Need for explanation
2x SOLEMN WARNING- No Need for explanation
1x TORRENTIAL TRIBUTE- No Need for explanation
3x W. NEBULA METEORITE- Its like the swiss army knife of the deck. It triggers your flip effect (rota like effect with cartaros, compulsory-like with yagan, Dust Tornado with apocalypse), will flip up your opponents, resets your worms in face down, draws you cards and specials your King from the deck. Its a crazy plusing machine
EXTRA
3x GENEX ALLY TRIFORCE- Since this deck doesnt run a way to effectively get at Worm Zero you can very easily get at TRIFORCE that has a scaled down version of Zero's 1st effect. Allows for multiple abuse of Yagan, and can generate tributes for Ciaus and King, and can also fuel Kings effect
Im not really going to get into the extra too much its mostly gonna be level 7s BRD, Scrap Archfiend, Ancient fairy Dragon etc.
Ok I've been working with worms alot not because Im sold on them being a top tier, ultra competitive architype but because I think they are fun. Many of us are getting away from the fun deck building and in my opinion a it can be 10x more gratifying dueling with a well worked and loved deck that is just as fun to lose with as it is to win.
Now Im not saying that this deck can not be run competitively in fact I test it a lot against all the top decks out now in the meta and it can easily hold its own (some have great difficulty) but like any control deck a lot of its success comes down the ability of the duelist to make judgment calls and read his opponent.
I should note too that I have run through a great many different types of builds from the OTKs to the Control that you see here. I went this way because the OTK is done better else where, while the control of worms can prove very tricky for your opponents, especially in this meta and with a lot of people having a lack of knowledge of how the archetype works.
Worm Control game play:
The deck is light-medium in the # of Monsters with only core spell support however the deck is very trap heavy. It mostly controls and pluses via the effect of Yagan, so the most common play is normal summon Xex to send Yagan, SS Yagan face down with Yagans effect. I will get more into this when we have a break down of the cards.
The real boon to this deck was the Extreme Victory card W. Nebula Meteor. It has the ability to recycle worm flip effects, gain hand advantage and ss out King (our gravekeeper descendant with a larger attack), in fact you can draw more than a couple comparisons to the Gravekeeper architype.
MONSTERS
2x CARTAROS- He is our ROTA of the deck. He's a great set up card and the effect works well with Meteor. Being a 4 star (like all the worms in this deck) he's a great target to syncro for Triforce and being a light works with Honest. A typical play would be to flip, bring a Xex to hand.
2x KING- I've gone back and forth with him at 1 or 2. 2 can be much but I hate drawing into him before I can get my meteor off. If you do draw into him he's an easy tribute since you only need 1 worm. The deck can really use the attack of king and His Gravekeeper's Descendant-like effect helps you maintain control. (When Ive run at 1 its been to run a Evil Dragon Ananta or to side into worm Apocalypse)
3x YAGAN- The ability to plus with this card earns it's 3 spots in the deck. Dump him with Xex to SS him facedown if Xex is all you control (even if you control multiple Xexs).
The typical plays:
Summon Xex ; Send Yagan ; SS Yagan facedown ; Flip Meteor ; bounce a monster with Yagan*** ; end turn ; Flip down Xex and Yagan ; Draw 2 ; SS King.
The card plays great with Triforce too if you dump him to the grave and then use Triforce's effect he does not get removed when he leaves the field. You should also note that he will not be removed if he is flipped face down again via the effects of Book of Moon or Meteor.
"After "Worm Yagan" Special Summons itself from the Graveyard, if it is flipped face-up and then face-down by an effect like "Book of Moon", then as soon as it becomes face-down the effect "When this card is removed from the field, it is removed from play." no longer is applied, so it will no longer be removed from play if it is removed from the field.[3]"
3x XEX- 1800 is not to shabby but the advantage is the dumping and special summoning abilities of him
2x BIRDMAN- In this deck he serves multiple uses. First he gets you an easy level 7 sure BRD but mostly Genex Ally Triforce. He also can recycle your Caius
2x CAIUS- There are times you have some worms hanging out there doing nothing or a card that needs removing Caius is your go to guy. His removal effect can be a game saver.
1x HONEST- Honest is honest, you have multiple targets and can be great if you have a yagan sitting out there.
SPELLS
1x BOOK OF MOON- Stops syncro summons, lets my low attack worms maybe get over a high attack that has a low defense, and can rest a worm to reuse the flip effect (In Yagan's case can cause him to not get removed from play via his effect)
1x DARK HOLE - can actual be a great way to reestablish control esp if you have random worms up and not doing much for you except blocking a yagan special summons.
2x MYSTICAL SPACE TYPHOON- no need for explanation.
1x MONSTER REBORN- no need for explanation.
2x POT OF DUALITY- no need for explanation. Can be run at 3x too
2x BOTTOMLESS TRAP HOLE- No Need for explanation
2x DIMENSIONAL PRISON- Protects my smaller guys from attack by removing the problems esp ones I dont want in the graveyard
1x ROYAL OPRESSION- A big card in the control arsenal
1x MIRROR FORCE- No Need for explanation
3x OFFERING TO THE SNAKE DIETY- Its the worm Icarus Attack, I go back and forth between 2-3 (I at times will pull one for stardust road)
2x SEVEN TOOLS OF THE BANDIT- Im a big seven tools fan, I love paying my thousand after they pay 2000 or 1/2 their lp
1x SOLEMN JUDGEMENT- No Need for explanation
2x SOLEMN WARNING- No Need for explanation
1x TORRENTIAL TRIBUTE- No Need for explanation
3x W. NEBULA METEORITE- Its like the swiss army knife of the deck. It triggers your flip effect (rota like effect with cartaros, compulsory-like with yagan, Dust Tornado with apocalypse), will flip up your opponents, resets your worms in face down, draws you cards and specials your King from the deck. Its a crazy plusing machine
3x GENEX ALLY TRIFORCE- Since this deck doesnt run a way to effectively get at Worm Zero you can very easily get at TRIFORCE that has a scaled down version of Zero's 1st effect. Allows for multiple abuse of Yagan, and can generate tributes for Ciaus and King, and can also fuel Kings effect
Im not really going to get into the extra too much its mostly gonna be level 7s BRD, Scrap Archfiend, Ancient fairy Dragon etc.
Friday, May 6, 2011
Combos: Trish's Fishes (Part 2 - The Set Up)
Ok so you special summoned or normal summoned a Seaking with out using Star Blast so his level is unchanged. WTF do you do now????
Ok this is where it start to not look exactly like Fish OTK. You pitch (hopefully a level eater or a fishborg) to SS 3x Oysters and 1 Fishborg |
fish+oyster=Arm ; summon your token |
equip arm to SDKC to clear a slot we were after the token all along ; discard last card (hopefully Fshborg or Level Eater) to SS fishborg |
Token + Fishborg = Formula ; draw your card |
Formula + Oyster = Librarian ; SS your token |
Discard for Fishborg ; Token + Fishborg = Formula #2 ; Draw 2 cards |
Formula + Oyster = Sea Dragon ; This token is very important having it on the field is what will allow you to keep abusing fishborg so dont go for your 3rd formula just yet. ; Draw a card |
Discard for Fishborg (but be mindful of whats in your graveyard first, take a peek at the next step) |
Reduce Dew to lv. 5 to SS Level Eater |
Bounce everything but Librarian, Dew and the token with Dew's effect (this includes any equip cards you may have had out DDR, Arm, etc) we will need 2 monster slots to work with |
Discard your LEVEL EATER to SS Fishborg |
Lv. 5 Dew + Fishborg = Dew #2 (this is a loop) ; Draw your MFing card :) |
reduce Dew #2 to lv. 5 ; SS Level Eater |
Bounce Level Eater |
Discard Level Eater ; SS Fishborg |
Fishborg + Token = Formula #3 ; Draw 2 cards |
Lv. 4 Librarian + Formula = Brionac ; NO you don't get to draw a card |
Play symbols ; SS Dewloren |
Bounce everything but Dew so that we can try to get our Librarian back. YEAYY! |
Diacard a card ; Bounce Level Eater to the hand with Brio |
Set a card ; discard Level Eater to bounce it with Brio. now you can reduce Dew to Lv 4 |
Lv 4 Dew + Fishborg = Librarian #2 YEAYYY!!! |
Now this should look familiar if you already read part 3 ; This field is the set up for the Trishula loop ; Play Symbols for Dew ; Bounce Symbols with Dew and let the fun begin. |
Labels:
Brionac,
combos,
Dewloren,
Fish,
Formula Synchron,
Frogs,
FTK,
Level Eater,
loop,
Super Ancient Deepsea King Coelacanth,
Symbols of Heritage,
T.G. Hyper Librarian,
Trishula,
Yugioh
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