Showing posts with label elemental hero. Show all posts
Showing posts with label elemental hero. Show all posts

Monday, January 16, 2012

Deck Profile: Bubble Beat

OK I admit it Im a Legendary Collection 2 Junky. Ive been making deck after deck trying to exploit the collection as much as I can. From Air Neos OTKs to Destiny Dragoon builds. OK some are not fully competitive but hey you can tell from most of my posts Im more into the fun game play than playing only whats gonna win me a jump. At least in my spare time.

Where this line between fun and competitive blurs though is with my bubble beat build. It takes all the fun of heroes with the fusion monsters mixes in some explosive game play and has answers to most of the top decks being played right now.

I especially like how for the first time I can run a hero build and have cards other than fusion monsters in my extra deck. True you may have run some synchs in there before in the past but this deck really touches on a more balanced extra deck utilizing XYZ monsters just as it does fusions if not more.

First Ill post a deck list then get into some explanations of the mechanics of the deck. Im not gonna waste time on too much individual card discussion the combos will give u a gist


3x Elemental HERO Bubbleman 
3x Elemental HERO Neos Alius
1x Elemental HERO Stratos

WTF only 7 monsters!!! calm down it will be very clear why this is when I get into the dynamics of how bubble man gets utilized
3x E - Emergency Call
3x Pot of Duality
1x Monster Reborn
1x The Warrior Returning Alive
1x Reinforcement of the Army
1x Dark Hole
3x Miracle Fusion
3x Mystical Space Typhoon
2x Super Polymerization
1x Book of Moon
3x Gemini Spark

1x Torrential Tribute
1x Mirror Force
1x Trap Dustshoot
2x Bottomless Trap Hole
2x Hero Blast
1x Solemn Judgement
2x Solemn Warning


OK to get into the deck some. We are all familiar with HERO beat. Its a great stunnish deck that maximizes on Neos Alius (1900 beatstick) and Gemini Spark (a quick play that lets you tribute a face up Neos Alius to target a card on the field; destroy that card and draw one card)

Alius gives u access to Hero Blast (a trap that lets you target neo alius in the grave; add it to your hand, then destroy 1 face-up monster your opponent controls with less than or equal to 1900 attack. He's extremely searchable with ECall, ROTA, Stratos and Not to mention the access to the assortment of Hero Fusion monsters with Super Poly and Miracle Fusion.

But if you want a deck review on hero beat or elemental heroes in general go google it.

What I am much more concerned with here are how we can integrate all this great tech with even more great tech that the XYZs  bring to the picture with Order of Chaos and some of the future sets


2 level 4 warrior-type monsters
once per turn: You can detach 1 xyz material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack  twice during each Battle Phase.


2 level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.


2 level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.


OK in looking at the material for all the above xyz's do you notice a pattern. Yup Level 4s and warriors for the ninja. So in steps bubble man

If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Forget the draw effect if you can pull it of and use it to save ur but thats great but what we are really after is a special summonable, level 4 warrior, that is hella searchable, a water target for absolute zero, and with out any once per turn restrictions.


(In hand a level 4 and bubbleman)
The basic play is to summon a level 4 monster, then with only bubbleman in hand special summon Bubbleman to then XYZ for a rank 4 or fuse into a Elemental HERO fusion monster.


(Stratos in hand)
The second and most basic combo is to summon Stratos, grab Bubbleman from the deck, set your hand so you can special summon Bubbleman to then XYZ for a rank 4 or fuse into a Elemental HERO fusion monster.

In the absence of Stratos you can also summon a level 4, use E-Call or Rota to grab Bubbleman, set your hand and special summon Bubbleman to then XYZ for a rank 4 or fuse into a Elemental HERO fusion monster.

These 3 core combos can interact together as well to perform more complex plays. Since a lot of your spells are normal spells they can be set to let Bubbleman special himself and still be used the same turn. allowing you to swarm the field with XYZ and Fusion monsters.

To reach 8000 attack points all you need is 2 Blade Armor Ninjas that have used their effects to attack 2x. And the fact that you are using XYZ monsters solves the Dimensional Fissure issue with Miracle Fusion since detaching the materials still sends them to the grave.

Looking forward to future sets the deck only gets better:

Elemental HERO Escuridao will finally let you super poly almost everything and let you miracle with BAN or Roach.

Vylon Disigma that can be easily summoned with 3 level 4s and can easily clear a path for your Ninjas to OTK


Evigishki Merrowgeist who can give you some grave removal to your stun type arsenal

AND MY FAVORITE!!!
Daigusto Emeral that will open up tons of new plays buy shuffleing 3 monsters back to the deck and letting you draw or by special summoning your Neos Alius for 1900 more attack, additional XYZ or fusion summoning or for quick Gemini Spark plays

Tuesday, August 2, 2011

Deck Review: HERO Gate

Been in a deck funk lately, not sure if its the current state of the game, or what. But Im looking forward to Generation Force breaking up the monotony some. So besides trying to pull a Steelswarm Roach and an Orient Dragon Im gonna try to pull a Vision HERO Trinity, Elemental HERO Nova Master, Vision HERO Adoration and reopen the HERO Gate.

IMO the new Omni HEROES are gonna be huge, now this deck will get alot better with Escuridao and Tornado, maybe broke when we get Parallel World Fusion, but mehhh e-heros are fun especially for those that cut their teeth  reading or watching GX. Its one of those decks that fans of the anime and manga like despite not being a tier 1 deck that still has some holes to fill.


MONSTERS: (14)

Effect Veiler x2

Light target for shining, easy to get in grave for Miracle, not to mention the effect for this meta can be a game changer.


Elemental HERO Heat x1
You only need one. Cards not the best but you need at least one fire for Nova Master.

Elemental HERO Neos Alius x2
1900 attack, synergy with honest, target for shining. I just run 2 and no spark or blast


Elemental HERO Ocean x2
The effect is alright, sure it can recycle a stratos but honestly the guy is in there because hes a water for Ab Zero (he tested better for me than Ice edge)

Elemental HERO Stratos x1
LOVE me some stratos, 1800 attack, search or destroy, future target for Tornado and recycleable via ocean (see above) and Shining

Elemental HERO Voltic x2
K the guy aint beefy but that actually is a good thing cuz it keeps him balanced. Hes got all the light stuff (honest, shining blah blah blah) but most importantly his effect has huge synergy with how Gate and Miracle Fusion summon (your main fusion cards)

Honest x1
Do I really need to say anything

Neo-Spacian Grand Mole x1
Im not sure if I put him in because I love playing this card so much or because of how he fits in the deck. He is the only Earth target for Elemental HERO Gaia (over Wild Heart and morphing jar) but I love the utility of his effect.

Snowman Eater x2
1900  def with a killer flip effect, target for Ab Zero


SPELLS: (19)
Book of Moon x1

Dark Hole x1

E-Emergency Call x3

Fusion Gate x3
This is the decks bread and butter. Big synergy with Shining and Voltic. Run 3

Giant Trunade x1

Miracle Fusion x3
next to Fusion Gate this is the next go to card for your fusion summons, like Gate it works well with Shining and Voltic. Run 3

Monster Reborn x1

MST x2

Reinforcement of the Army x1

Super Poly x1 (Temporarily at 2)
This ratio will prob change when we get Escuridao and Tornado, for now I keep 2 in the side for certain match ups.

Terraforming x2 (temporarily at 3)
What part of Fusion Gate is your bread and butter didn't you understand :)


TRAPS (6)
Mirror Force x1

Royal Decree x2

Solemn Judgement x1

Solemn Warning x2
 



EXTRA

Chimeratech Fortress Dragon

Dragon Knight Draco-Equiste

Elemental HERO Absolute Zero x3

Elemental HERO Gaia x1

Elemental HERO Great Tornado (coming in Oct)

Elemental HERO Nova Master

Elemental HERO  The Shining x3

No. 39 Utopia
Steelswarm Roach

Vision HERO Adoration

Vision HERO Trinity


**** Update thx to Chow for the Gate correction, :( sadly I didnt know :( but thats awesome I now have a couple deck spots to mess with so Im gonna play around some a 3rd terraforming is cool, a hero lives (maybe Im indecided on this card till I do more testing, but I'll probibly go with some cards that help me stop plays more than create more of my own Ill update soon maybe a skill drain or royal opression***