Jason Grabher-Meyer wrote an article over on Konami's blog about non-dragunity cards for your Dragunity Deck. It was a good article that went over some draw power (Pot of Avarice, Pot of Duality & Card of Consonance). Some stun cards (Forbidden Lance, Effect Veiler & Enemy Controller) and some more (Icarus Attack, PhoenixWing Wind Blast and Divine Wrath)
Some good choices and some player preference. Im going to go over a couple more that are worth peeking at. I do not recommend using all of these cards, nor some, nor any these cards (except terraforming) they are just some cards that can have good synergy and may fit your play style.
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Dandylion |
In a deck that can run foolish and Ravine, Dandy can put in work by not only giving you access to Trishula and BRD but he's a nifty guy to send to the grave when you have Trident Dragon out
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Level Eater |
Helps to get those level 7s, gives you fodder for Scrap, works with Trident Dragon
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Light and Darkness Dragon |
In all actuality your get him in the grave by discarding from the hand or from the deck via Ravine. His value is to equip him to Layvaten for the LeyLa Loop
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Malefic Stardust Dragon |
When you run 3 terraforming and 3 Ravines needless to say your field spell is key to your win condition. Since you probably will be running multiples of stardust he cant hurt, if anything he can help you grab for Trident dragon.
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Morphing Jar |
Look no doubt about it your gonna struggle with hand advantage and this card can plus you like crazy. But you are gonna have to way the pros and cons though in certain match ups. If you get so focused on setting, flipping and dumping your tuners with Jar you may really regret giving that 6 Sams player a fresh hand.
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Necro Gardna |
Remove from play this card from your Graveyard to negate 1attack this turn from a monster your opponent controls.
Your going to do a lot of pitching with Ravine one of these guys can definitely come in handy. I dont run him because Id rather get a dragon tuner in there but he's worth testing
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Volcanic Shell |
One of the problems with the deck is hand advantage. There is nothing worse than not having a Ravine in play and topdecking a ravine, or having to ravine a card you want. Shell gets you that card in hand to use with ravine. I don't run it because I couldn't find the space but volcanic builds can play rather well.
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Future Fusion |
Card is bad@$$. It may not be essential,with all the other ways to get 'ish in your grave, but man does it speed up the deck, not to mention wastes opponent resources out of five headed fear.
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Inferno Reckless Summon |
This one is interesting heres the effect in case you dont know.
"You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the fieldwhile there is a face-up monster on your opponent's side of the field.Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard."
So to put this in perspective-
Summon Dux | Equip Phlanx | Special Phalanx | IRS Phlanx | Then stair step (Dux+Phlanx=Vajrayana (equip then special the Phlanx) | Vaj+Phlanx=Red Dragon| Red Dragon+Phlanx+Phlanx= Red Nova Dragon. 5000 ATK min. up to 7000 if you run 3 aklys and 1 Brandistock (recommend future fusion here if you wanna go for 7000)
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Release Restraint Wave |
"Select 1 face-up Equip Spell Card you control. Destroy it and all SetSpell and Trap Cards your opponent controls."
YES!!!! you read it correctly and yes the equipped monsters count. If there is a pesky non-set back row then pop Aklys and utilizes his effect. BTW you gotta love that the card has a samurai on it LOL
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Terraforming |
Run 3, run 3 run 3.... BTW run 3! With Ravine there are no dead draws. It gets you a ravine, thins your deck and worst case you ravine it.
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