Showing posts with label Deck List. Show all posts
Showing posts with label Deck List. Show all posts

Saturday, November 24, 2012

Deck Profile: Acid burn (DT-14)

Alrighty It seems that my acid burn deck was pretty well received but most of you have been interested in trying your hand at it before we get goldfish and not on DN. So I thought Id post a build that while may not be as consistent early on as the goldfish variant it is a little harder to stop mid-late game. For the sake of making things easier lets call the one with goldfish the fish varient and this one the beast variant since it capitalizes on Gishki Beast

For me both can easily set up your win condition, but why I prefer the fish one is because its not grave dependent and going into this next meta there is going to be tons of graveyard hate. But first lets look at the beast build


Ok the guys a 4 star water which works with Moray and your shark. Though he is a 1500 meaning he's open to BTH but the reason for beast is to utilize the effect that SS a 4 or lower Gishki from the grave on normal summon. So he can target another beast and also an Ariel that we will talk about in a sec. Often times you may set him so that he can do a turn stall and then be ready for the next beast to come out

Sadly though running 3 Beast is not enough gishki to justify the engine so if you were to look at the other 4 star (for shark) waters (shark and moray) gishiki's (beast targets) you will find Gishki Ariel


So heres a cool one its a flip effect monster that on flip will search a gishki. Meaning you will have a beast now in hand with a gishki in the grave to go right into shark. You really gotta be careful though because its easy to read a set Ariel. So It may be beneficial to adjust your main or side deck to take into account your meta, fissure/macro hurts as does the destruction abilities of inzektors and agents (In which case Giski Avance may work better).

SO heres the build to mess with some with the added Gishkis



Other fun cards if you dont like the Gishki's





Cloudians cant be destroyed by battle so are good ones to stall for a turn Dragon can also be SS by removing a cloudian so it opens up some plays




This card cannot be Normal Summoned or Set. This card can only beSpecial Summoned by removing 1 WATER monster in your Graveyardfrom play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

Spirit is cool in that in this deck its easy enough to ss her out like Cloudian Storm dragon it sucks having Monsters that can not be normal or ss unless by special conditions. The blow of this is cushioned by 3 morays but still its not optimum


Those familiar with bubble beat can see where this is going, creature swap and mystic box are both normals so can be set and still used that turn. The monster count is a little high to really make this work but again moray can aid in getting it to work. being able to add a rota too is nice especiall since you can then think about using Skull mariner as a target for Rabbit to go into Blade Armor or Excaliber


Its a funny one if theres a field of monsters and this guy is destroyed  by battle you can keep summoning another out for the cost of 800 LP. SO hes a good stall and if you time it right you can end thier attack phase with your last face up panda so you can normal into a level 4 water and go into shark


Monday, September 24, 2012

Deck Profile: Grand Stun

I know its been a while and things were kind of Vanguard like around here for a bit but...

Back to my first and true love Yuggz

 For those that have known me for a while may remember that 2 years ago with the release of Koa'ki Meiru Wall I was a Rock Stunner.

If you wanted to peek at my build from 11/4/10 its right here (and thats just the deck before the release of wall I did change it some as I played it more bringing in Gaia Plate etc)

 I love that it had answers to almost every deck, what I didnt like what the cost of that negation and no real way to keep it going. You will notice that I ended up not going the COTH Route back then and instead ran D Fissure with Release (this is still viable in this meta too for those wanting to test) But now with the release of this guy

Shit just got real

It means that you can negate with abandon and keep bringing them back. Theres also more reasons too that this architype is coming into its own but Ill get into that in a second.

First a shot of the deck (still in construction and Ill talk about the varients at the end)


Im not gonna bore you with a long discussion here about the Koa'ki Meirus, just go read the card and view the rulings to familiarize yourselves.

The Cornerstone 
Rock Golem- This card is the keystone to the new play style If you can get him out and you have the cards in the grave you can either set up for locking the field down or XYZ into grade 4s right away. Also in the side is Fossil Dyna and his effect is not hampered by Block Golems negation effect.

So right away he pluses, then if need be you can bring him back via COTH, Reborn, or Release to plus more. The biggest problem you will have will be getting the grave filled with the monsters you need to abuse his effect. The solution are 4 cards. Trooper, Catapult Zone, Jar and even Dark Hole.

The MVP
Card Trooper- is huge in this deck despite not being a rock. To mill 3 means fodder for Rock G. Gaia Plate, Grandsoil, CotH, Reborn etc. Also the 1900 will help you vs TKRO which can hurt the deck someThe level 3 Earth is nice to for xyz summons

Boss Monsters (Grandsoil and Gaia)
Grandsoil- is super easy to bring out and the fact that it can grab Block G., Barbaros @3k, or anything from the opponants grave can be a game ender. But in addition the card has the capacity to die in hand so the level 8 makes it a great Trade In target too as well as making grade 8 xyzs possible. JUST REMEMBER his Battle Phase effect if you use him to XYZ with or if he leaves the field for any reason (compulse will make you sad faced)

Gaia Plate the Earth Giant
Another trade in target and reveal card for your KMs. But even more so he can remove cards to control the grave for grandsoil, set up for Release combos (SS Gaia by removing Block G., Release to SS Block G. tribute for 2x level 4s, normal a level 4 for shock master or just normal a 3rd KM to have spells, traps and Effects covered with Gaia sitting pretty on the field. However this is not a easy card to play you need to think about the costs and which cards to remove, but if done right theres not to many monsters he cant get over and you can always xyz him off for a grade 8

The Pain in the Ass
Revival Golem- Car is a pain when used right for your opponent. He is so under rated in his simplest form you set him and he sits there at 2100 defense and with his effect you can bring him to hand to have a reveal for your KM monsters but  mostly will be sending him to the grave via Trooper, or Catapult and he will be ss for xyz summons. Using one of his effects is mandatory so if you have a grandsoil in your hand and 4 earths in the grave, sadly you gotta ss him or bring him to hand.

The Other Guys
Arguably you could pull granmole and Jar from the line up sure they are rocks for reveals and earths for Grandsoil, mole is even a 3 star earth for some interesting XYZ plays. Jar is in here to fill the grave and or replenish your hand when you need him hes great when you dont he's a reveal for the KMs. But Ill be the first to say that the card may find its way out for cards that will help you in your meta. Granmole is in the same boat, when you need him hes great but not essential to the main theme of this build. You may switch them out for needed spell and traps (even skill drain) or to go for a more control variant with more KMs. Some aggro players may run Giant Rat in here instead to speed up your plays and


The Field Spell
So many rock stun players hate Catapult Zone, and in a big inzektor format I may too. But in all my testing so far the card works wonders. In a lot of instances I have good control of the board with my KMs the most common way out for opponents is to attack over the one that is giving them the most issues. Thats where ppl run solidarity or other such cards that can pump up the monsters or they prematurely XYZ into something bigger giving up control and losing some field presence, or they run cards like D Prison or Mirror force to counter this (a great option and may be the route you decide to go in) For me though I love how it can help me control the grave or get me a free Revival G.

Ex. This guy just attacked into Wall with a 3600 attack E Hero. The  Zone kept Wall on the field, got me a Revival G. Next turn I could go into Shockmaster then use Block G. to help me gain even more control

The Draw Power
Draw power is an issue. Sure we got the Pots in there and Jar and maybe a trooper via effect. But This is where Trade in comes into play. We have 7 targets (6 if you feel 3 gaias are too much) it really does wonders for those cards that can die in your hand or if you need one more earth in the grave for grand soil or Gaia, or for CatH or Reborn.

The Win More
Im a bit undecided on Release from the Stone. In the case of Gaia he's amazing I can abuse Block G. Like mad and it really helps make Gaia a viable card in the deck (along with trade in) But its one of those cards that maybe viewed as "Win More" especially with 3 CotH and 1 Monster Reborn. It may be more effective to keep the monsters in the grave and SS them that way. The reason why I havnt shed it yet is that it gives me a balanced feel to the game play that all the cards can be used and feel that they dont go somewhere to die and not be accessible. I cant tell you how often the grave is overloaded with earths making Soil inaccessible. Gaia summon removes 2, Release brings back Block G. Tribute Block to bring out 2 Monsters so now Im 3 earths less than when I started. If I need more than next turn I remove fro Gaias effect or I go into CotH or Reborn for 1 more earth or into Block to make it 2 less earths. SO for now Im liking the options of having 2 Releases in the deck

Thursday, April 26, 2012


In the on going posting of pre-constructed deck lists from Dr. O (the guy that is the go to expert that helps announce in the championships in the anime) here is the latest installment.

These lists are not necessarily the best builds but a good starting point for taking a look at the future sets and how the decks can be constructed. My advice is to proxy them then change them up some. (especially if your a big CEO fan)

G3(8)
Full moon Tsukuyomi x4
Eurayle x4

G2(10)
Half moon Tsukuyomi x4
Tgitsuhime x3
Promise daughter x3

G1(15)
Crescent moon Tsukuyomi x4
Gemini x4
Hare of Inaba x2
Miss mist x2
Battle sister Chocolate x3

G0(17)
Ichibayashi (FVG)x1
Psychic bird x4
Battle sister Ginger x2
Dream eater x4
Victory maker x2
Lozengus magus x4

Dr. O's Strongest Decks - Kagero


In the on going posting of pre-constructed deck lists from Dr. O (the guy that is the go to expert that helps announce in the championships in the anime) here is the latest installment.

These lists are not necessarily the best builds but a good starting point for taking a look at the future sets and how the decks can be constructed. My advice is to proxy them then change them up some.

Kager
G3(8)
Dragonic overlord The End x4
Dragonic Overlord x4

G2(9)
Striken x2
Burning horn x2
Dragon knight Berger x2
Bellicosity x3

G1(14)
Bahr x3
Gojyo x3
Kinnala x3
flame of promise Aermo x2
Barri x3

G0(19)
Conroe (FVG)x1
Doom bringer Gryphon x2
Tahr x2
Blue ray x4
Genjyou x4
Flame seed salamander x2
Gattling claw x4

Wednesday, April 25, 2012

Dr. O's Strongest Decks - Murakumo


In the on going posting of pre-constructed deck lists from Dr. O (the guy that is the go to expert that helps announce in the championships in the anime) here is the latest installment.

These lists are not necessarily the best builds but a good starting point for taking a look at the future sets and how the decks can be constructed. My advice is to proxy them then change them up some.

G3(7)
Zanbaku x3
Mandaralord x4

G2(11)
Midnight crow x4
bloody mist x4
Cursed breath x3

G1(15)
Shijimamaru x3
Metaledge x2
leaf racoon x2
million rat x4
leaves mirage x4

G0(17)
Evil ferret (FVG)x1
Moon edge x4
cat log x4
Yukihime x4
Dark Spider x4

Tuesday, April 24, 2012

Dr. O's Strongest Decks - Nova Grappler


In the on going posting of pre-constructed deck lists from Dr. O (the guy that is the go to expert that helps announce in the championships in the anime) here is the latest installment.

These lists are not necessarily the best builds but a good starting point for taking a look at the future sets and how the decks can be constructed. My advice is to proxy them then change them up some.

Especially in this case where we are getting new Novas with the "Breaker of Limits" Set

G3(8)
Perfect riser x4
Asura x4

G2(11)
Kirara x4
Street bouncer x3
HIgh powered rizer x4

G1(14)
Tough boy x3
death army guy x4
Twin blader x3
Rizer custom x4

G0(17)
Battle rizer (FVG) x4
Neko butler x1
Shining lady x4
Grappler maniac x2
Wall boy x4
The gong x2