Showing posts with label Gold Paladin. Show all posts
Showing posts with label Gold Paladin. Show all posts

Tuesday, April 10, 2012

Clan Review - Gold Paladin - Cardfight Vanguard


To celebrate the release of Cardfight!! Vanguard season 2, I thought it appropriate to start the Gold Paladin discussion. :)
To those that havnt seen it it was just subbed yesterday and available on youtube. episode 66

History: The Gold Paladins are the clan that filled the void left after the disappearance of the Royal Paladins on the Planet Cray. They are knights that don divine beast armor which is said to posses should of beasts in them. They are also Hi-Beasts that wield swords (Slaygal makes an appearance in all grade spots growing from Dagger to Sword to Double Edge, so as the weapon grows the grade grows). In the anime When Blaster Blade disappears so does Aichi's deck and this is the deck that it is replaced with. on the premise that what is needed is a clan that goes beyond the limits (the new limit break effect)

Play Style:
The Gold Paladins function in much the same way as the Royal Paladins, in that they gain strength in numbers many of the effects revolve around carrying a small hand and large field to provide the units with increased strength. It also has the new ability of Limit Break, which is an effect that happens once your damage reaches 4.

What it does well:
Gold Pallys have the ability to hit hard by boosting each other. They are a very aggro deck that if played right can apply a great deal of pressure causing the opponent to make poor decisions on field commitment and/or hand management. The can superior ride up to grade 3 utilizing the effect of Kirufu and the 8k and 10k vanillas. 

What it does poorly at:
The deck can really eat up the counters if you play to aggro you will burn out and be left limping. It is not an auto play deck, you must think about counter conservation and attack order for maximum effectiveness. Also currently the clan has no base 11k attackers

What to expect in the future: 
So far the clan is in its first stage of introduction with one trial deck an one booster (& 3 promos) it is a great set up for future expansion. I would think that there will be more effects that exploit it the soul more (given there is a Koongal)




THE UNITS


Grade 0




Starting Vanguards


Crimson Little Lion, Kirufu (Human) (Breaker of Limits BT06/BTEN03)

5k attk / 10k shield
Auto: When a 《Gold Paladin》 rides this unit, you may call this unit to a Rearguard Circle.
Activate【R】:[Choose a unit named 「Crimson Little Lion, Kirufu」 and a unit named 「Knight of Fine Skill, Gareth」 from your Rearguard Circles and put them into your soul] If you have a unit named 「Knight of Divine Skill, Bohman」 on your Vanguard Circle, search your deck for a unit named 「Burning Lion, Blonde Aezel」, ride it, and shuffle your deck.

... Lets walk this effect out, You ride this starter and call it to the RG, then next turn you ride your grade 2 10k vanilla (Bohman), call your grade 1 8k booster (Gareth). Now you can send Kirufu and Gareth to your Bohman’s soul to superior call Aezel from the deck. Aezel makes up for depleting your field by calling the top card (most prob a Gold Pali) with his effect. In addition that pali gives him +1000 and he gets a temprorary boost of what ever the attack of that unit is. Its a very solid starter for the deck since all the pieces it needs are the strong vanillas that you normally run in 4x anyways. The down fall is that it has to survive through one attack turn, and against a kag deck for example they are gonna try to pop it fast


Little Fighter, Kuron (Giant) (Breaker of Limits BT06/BTEN03)
4k attk / 10k shield
Auto:When a 《Gold Paladin》 rides this unit, you may call this card to a rear-guard circle.
Activate【R】:[Counterblast(1), put this unit into soul] Look at the top 5 cards of your deck, search for a 《Gold Paladin》 which is at least grade 3, show it to your opponent and add it to your hand, then shuffle your deck.

... I love that this guy is called “Little Fighter” but his race is giant. For me this is the more interesting starter in that it adds a lot of consistency and is only dependent on the one counter which is mostly no biggy. the 5 cards is about 1/5 of your deck at that point in the game so chances are if you got no 3s in your mulligan or first coupe draws you are gonna get one now. Its a nice contrast to have against Kirufu and those that may have different play styles can have a choice of starters that aids them differently




Prairie Wind Blow, Sagramore (Human) (Clawing Attacks of the Silver Wolf TD05/TDEN???)6k attk / 10k shield

...Typical starting vanguard from the trial deck


Triggers 
(Distribution: TD05- Heal, Stand Critical Draw ; BT06- Critical)


Elixir Sommelier (Elf) (Clawing Attacks of the Silver Wolf TD05/TDEN???)
5k attk / 10k shield

Heal Trigger

Flames of Victory (Salamander) (Breaker of Limits BT06/BTEN03)
4k attk / 10k shield
Activate【R】:[Put this unit into soul] Choose a 《Gold Paladin》, that unit gets Power +3000 until the end of the turn.
Critical Trigger

...Wut up AERMO!!!! its about time you dropped those kags!!!!


Fortune Bell (Sylph) (Clawing Attacks of the Silver Wolf TD05/TDEN???)
5k attk / 10k shield

Stand Trigger


Silent Punisher (Demon) (Clawing Attacks of the Silver Wolf TD05/TDEN???)
5k attk / 10k shield

Critical Trigger


Weapon Merchant, Guidion (Gnome) (Clawing Attacks of the Silver Wolf TD05/TDEN???)
5k attk / 5k shield

Draw Trigger


Other Grade 0s


Koongal (High Beast) (PR/0055)
5k attk / 10k shield

Auto: When this unit is moved from 【G】 to the drop zone, move this card to soul instead.

....its the Redshoe Milly / Rock the Wall of the Gold Pali clan,


Grade 1
Blessing Owl (High Beast) (Clawing Attacks of the Silver Wolf TD05/TDEN???)6k attk / 5k shield
Auto: When this unit is placed on 【R】, choose another of your 《Gold Paladin》, and that unit gets [Power] +2000 until end of turn

...

The Gold Pali version of Starlight Unicorn. I dont run the unicorn and prob wont run Owl either.


The Holy Phantom Bird, who blesses the departing warriors. It is said to bestow good fortune onto those who can properly use its power. From the two fractions of Paladins, the Gold Paladins are formed to seek the seven Legendary Armors of the Holy Beasts in order to free the heroes. Only those who prevailed against all the ordeals, shall the Noble Holy Beasts bow their heads to. Will these young knights be able to achieve this feat?


Chargegal (High Beast) (Clawing Attacks of the Silver Wolf TD05/TDEN???)6k attk / 5k shield
Auto [R]: [Soul Blast (1)] When this unit boosts「Great Silver Wolf, Garmall」, you may pay the cost. If you do, the boosted unit gets POWER+5000 until end of that battle.[/QUOTE]

... Garmall (all limit breaks aside) is a 10k but when boosted by Chargegal 16k and when Char Soul Blasts = 21k. Its a great way hit those magic numbers before you can limit break. Though for me cards like this always seem lack luster in this deck due to Garmall’s superior call ability its extremely easy to utilize this extra blast

Halo's Shield, Mark (Human) (Breaker of Limits BT06/BTEN03)
6k attk / 0k shield

AUTO: [Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Gold Paladin», and that unit cannot be hit until end of that battle.[/QUOTE]

...The Gold Pali Null guard

Knight of Fine Skill, Gareth (Human) (Breaker of Limits BT06/BTEN03 & Clawing Attacks of the Silver Wolf TD05/TDEN???)
8k attk / 5k shield

...The standard grade 1, boosting 8k vanilla unit.


Little Duelist, Toron (Giant) (Breaker of Limits BT06/BTEN03)
6k attk / 5k shield

Auto【R】:When this unit boosts a 《Gold Paladin》 vanguard and you have more rear-guards compared to your opponent, the boosted unit gets Power +4000 until the end of the battle.

... remember this guy has to boost the VG for his effect. Against the right deck it works out great, they either fight off the 10k boost this card gives or commit heavily to the field to counter the effect.

Silver Fang Witch (Human) (Clawing Attacks of the Silver Wolf TD05/TDEN???)5k attk / 5k shield
Auto: [Soul Blast (2)] When this unit is placed on [R], if you have a《Gold Paladin》Vanguard, you may pay the cost. If you do, draw a card.

...The 5k is abysmal at best, the 2 soul blasts are a high cost as well, but a free card is a free card and in a counter heavy deck this card works really well

Slaygal Dagger (High Beast) (Breaker of Limits BT06/BTEN03)
7k attk / 5k shield
Activate【(V/R)】:[CounterBlast(1)] If you have at least 4 other 《Gold Paladin》 rear-guards, this unit gets Power +2000 until the end of the turn.

... Fairly easy to pull off especially in builds running Toran,
Vanquishing Knight, Hougang (Human) (Clawing Attacks of the Silver Wolf TD05/TDEN???)7k attk / 5k shield
Activate 【V/R】: [Counter Blast (1)] This unit gets +1000 power until the end of the turn.

...Blasting to gain 1k for a total of 8k to me isnt that great. Im gonna reserve judgement
Waving Owl (High Beast) (Breaker of Limits BT06/BTEN03)
6k attk / 5k shield
Auto【R】:When this unit boosts a 《Gold Paladin》 and the attack hits a vanguard, you may return this unit to your hand.

... I actually dig this card (Id rather more attack but oh well) To me this is a great ways to maximize resources, sure u gotta attack the vanguard but now I can make use of my backrow defensively. It doesnt have synergy with cards that plus from a filled field (Slaygal, Toron, Alfred etc unless u pay lots of attention to your attack orders.

Whirlwind of the Cliff, Sagremor (Human) (Clawing Attacks of the Silver Wolf TD05/TDEN???)6k attk / 5k shield
Auto【R】:[Choose a card from your hand and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.

...Its the Aermo of the clan (not the card that looks like Aermo just the effect) and we get it in the trial deck rather than as a promo like in other clans

Grade 2
Assaulting Chariot Knight (Human) (Clawing Attacks of the Silver Wolf TD05/TDEN???)8k attk / 5k shield
Auto【V/R】: When this card attacks, if you have less cards in your hand compared to your opponent, this unit gets [Power] +3000 until the end of the Battle.

...gets to be interesting with Slaygal and Toron. It really promotes aggressive gameplay by committing fully to the field and losing hand advantage. The net product being 11k Knight boosted by a 10k Toron hitting the ever magical 21k

Flag Knight, Rodin (Human) (PR/0059)8k attk / 5k shield
Auto:When this unit is placed on a Rearguard Circle, choose 1 of your other 《Gold Paladin》 units, that unit gets Power +2000 until the end of the turn.

... Grade 2 Starlight Unicorn/Blessing Owl
Guardian Holy Beast, Nemea Lion (High Beast) (Clawing Attacks of the Silver Wolf TD05/TDEN???)
8k attk / 5k shield
Auto: When this unit intercepts, if you have a 《Gold Paladin》 Vanguard, this unit's shield gets +5000 until the end of the battle.

...The clans 10k interceptor (love the card art BTW)
Knight of Divine Skill, Bohman (Human) (Breaker of Limits BT06/BTEN03 & Clawing Attacks of the Silver Wolf TD05/TDEN???)

10k attk / 5k shield



...The standard grade 2, intercepting 10k vanilla unit
Slaygal Sword (High Beast)8k attk / 5k shield
Activate【V/R】:[CounterBlast(1)] If you have at least 4 other 《Gold Paladin》 rear-guards, this unit gets Power +2000 until the end of the turn.[/QUOTE]

...More boosts in attack from a committed field and a counter blast, the good thing about the “4 other 《Gold Paladin》” effect is that it can be countered by you opponent like the ones that bonus you when your field or hand is more or less than your opponents



Grade 3

Burning Lion, Blonde Aezel (Human) (Breaker of Limits BT06/BTEN03)
10k attk
Activate 【V】 [Limit Break (4)] {When you have four or more damage}: [Counter Blast (2)] Look at the top card of your deck. If that card is a 《Gold Paladin》, call that card to a [R] without an unit. If not, put that card to the bottom of your deck. This unit gets Power equals to the Power of that unit called by this ability until end of turn.

Continuous 【V】: This unit gets Power +1000 for each of your 《Gold Paladin》 rear-guards during your turn.

...the +1000 effect in Gold Palis is an easy +5000 making it an effective 15k attacker, but late game this guy can grow huge maxing out at 25k before boost and with this committed field backed by Slaygal (9k with the field) or Toron (10k if your field is greater than opponents) means that you can easily swing for 34-35k for only 2 counter blasts


Great Silver Wolf, Garmall (Human) (Clawing Attacks of the Silver Wolf TD05/TDEN???)
10k attk
AUTO [(VC)]: [Limit Break 4] (Active when you have 4 or more damage) When this unit attacks a vanguard, this unit gets [Power] +5000 until end of that battle.

AUTO: [Counter-Blast 2] When this unit is placed on (VC), you may pay the cost. If you do, search from your deck, up to one grade 2 or less <Gold Paladin>, call it to (RC), and shuffle your deck.

...A good way to tool box units to the field from the deck for the effects that need a filled field or to grab a 10k interceptor, or for draw power with Silver Fang Witch. But the popular play is to go after Charegal who will now boost for 11k due to its counter blast effect making Garmall a 21k Attacker, 26k after Limit Break

Desiring to free his Paladin brethren, Garmall has put on "The Armor of the Silver Wolf", one of the Treasures of United Sanctuary. Gathering his scattered friends and allies, he was one of those who helped form the "Gold Paladins", and because he was a knight who interacted with the former legendary heroes, he serves as mediator and manager for the new order in place of the absent King of Knights.
The "Armor of the Silver Wolf" he wears is one of the legendary pieces of armor that is said to choose their masters at will. The soul of the silver wolf, awoken from a long sleep, has finally found a master to serve again after many years.



Knight of Endurance, Lucan (Human) (Promo)
10K Attk
Auto 【V】: When this unit's drive check reveals a Grade 3 《Gold Paladin》, this unit gets [Power] +5000 until end of that battle.

... Meh Im not so excited but chances are with this card you now will get a +5k on drive check more between the grade 3s and triggers this deck runs
A heavy knight that easily swings around his heavy axe. Due to his battle-loving nature, he was given the title of [Demon] and was shunned. He belonged to the Shadow Paladins during the previous civil war, but he left after he heard the declaration made by the Vanguard "Majesty Lord Blaster". In addition, he is the first one who joined the "Gold Paladin" when it was formed to save the sealed Royal Paladins. Now he once again joins the battlefield, donning the Red Lion Armour, which is one of the Sacred Beasts that becomes the symbol of Gold Paladins. He, who once did not care about anything but fighting, had swung his strong arms in order to save a comrade for the first time.

Satellite Fall Dragon (Cosmo Dragon) (PR/0063)10k Attk
Auto【V/R】:When another grade 3 《Gold Paladin》 is placed on your rear-guard circle, this unit gets Power +3000 until the end of the turn.

...Ride SFD, he’s 10k, call 2x grade 3s to front rear guard, now 16k, boost with an 8k vanilla = 24k. Means he can even hit that magic 21k with a 5k booster for that 1 turn. AND your then stuck with a 15k attack and no intercepts there after :( He’s best paired with Slaygal Sword or double edge or Sagremor whos effects can work from RG.

Slaygal Double Edge (High Beast) (Clawing Attacks of the Silver Wolf TD05/TDEN???)
10k attk
Activate【V/R】:[CounterBlast(1)] If you have at least 4 other 《Gold Paladin》 rear-guards, this unit gets Power +2000 until the end of the turn.

...In keeping with the theme of the deck more power pluses by counter blasting with the right field it is less than Satellite fall Dragon but its an activate effect over a auto effect making it more diverse in its application
The form of Slaygal after experiencing significant growth physically and mentally by overcoming many "deadlines". It is now one of the Leaders of the Gold Paladin Hi-Dog Squad.
It is bestowed a sword that is the proof of a hero for its achievements and promotion to squad leader.
The sword it received from its new master is more acquainted than any other weapons before.
It takes prides in the various scars around its body. Those sharp double edges will still inflict more scars and continue to protect more people.


Storm of Battlefield, Sagremor (Human) (Breaker of Limits BT06/BTEN03)10k attk
AUTO]【V/R】:[Counter Blast (1)] When this unit attacks, you may the cost. If you do, this unit gets [Power] +3000 until the end of that battle.[/QUOTE]
....and again more counter blasting for power

Saturday, March 24, 2012

Cardfight Vanguard -What clan are you???

OK you kinda like Vanguard...

You think you may wanna play more regularly and even competitively when the tag tourney scene gets up and going.

Sadly you play other cards games and money is tight so you don't wanna go full tilt on buying Vanguard cards.

Thats just fine due to the balanced nature of the game you really only need a couple cards but since Vanguard is only new here (most places outside of singapore and japan) you have the rare opportunity to look down the line of future releases to plan out your vanguard investment.

Cards cheap now may not be cheap later when other sets drop. So I wanted to take some time to talk about the clans and where the differences lay. It may be that that card that no one wants now will be the one you will need later when you want to build that deck thats just right for you.


Its interesting to note that CFV is made up of 6 Nations with 4 clans per nation.


United Sanctuary

United Sanctuary cards are represented by the color yellow.

Angel Feather
The game still is developing and as of now AFs do not have a lot to really sink your teeth into, they will be arriving in April BUT!!!! READ THIS!!!! despite being the 6th set "Breaker of Limits" it will be released simultaneously (prob may in the states) in the TCG world as set 3!!!! AGGGGG what to do lol Ill have a post about this because it will change around the game entirely

Gold Paladin
Also in may will be the Golden Paladin trial deck. and if there was a hard core RP player that never thought about running anything else they may be tempted with GPs. Unicorns become owls, Marron gets remade into a cool looking Gareth, you get some more soul blast effects, some return to hand effects, more draw effects, introduces the "Limit Break" BUT all in all its the same mentality as regular RPs only some slight modifications and new tricks BUT!!! maybe some of the best card art to date.
Its a very cool mythological inspired deck that is all about stacking..... WHAT I CAN STACK??
LOL in a way. OTT is all about the draw power and about putting cards back in the deck if not acceptable at the time or meet certain conditions. An intelligent conscientious player will do well with this deck. It will also attract all those draw focused yugioh players that love hand advantage. Its a focused controlled game style that is best used by the methodical player. Its also quite expensive with some of the highest rarity counts in the game.

Royal Paladin
Paladins are like the blackwings of the vanguard world they swarm, call their other RP buddies and power each other up. They normally require a full use of the field and cooperative effects to make up for their loss in real defense (rear guards may be the weakest in the game) It doesn't involve a ton of skilled game play and ultimately besides a couple key cards not that expensive to run.

Shadow Paladin
If you watch the anime then you know if Royal Paladins are Jedi then Shadow Paladins are the Sith. RPs got sparkely unicorns with rainbows while SPs have witches and Allie devouring Dragons. Think of it this way RPs swarm to boost each other, SPs swarm and sacrifice to boosts. BEWARE OF THE DARK SIDE!



Dragon Empire

Dragon Empire cards are represented by the color red.

Kagerō
Kags are all about the destruction. They control the field in ways most others can't, they can plus off of destroying rear guards and have one of the only units that can hit the back row making em the bane of the RP world (nooooooo not my barcgal). Its the perfect deck for the aggro player since you can not only blow the enemy up but superior ride like crazy letting you hit grade 3 before your opponent even if they went first. All of this may be at the expense of consistency but for the more seasoned player it can mean a more diverse game play that lets you handle multiple situations in different ways.

Murakumo
I want to go on record as saying this aint no kids clan. It is extremely technical in nature so if you want auto pilot go else where. They superior call like crazy but then like the ninjas they are disappear from the field. So we are talking full field then nothing which can be tricky. There are some consistency issues but hey they are swarming ninjas what do you want?

Narukami
This one I really need to brush up on since they will be released with the english next set as well with the Angel Feathers. BUt just looking at Dragonic Kaiser, Vermillion Im thinking Big hits coming. It shares a lot of similarities to the Kagero like how others are sharing with the RPs of this set. 

Nubatama
Im kinda at a loss with Nubatama. It was introduced early on in set one, and in the anime as the deck played by Mark Whiting (Aichi's teacher) and the not so mysterious Ninja Master M. Then the deck just fell off the map and disappeared I know of no more additional support for this one. But as a side note its fun to tech in a Stealth Dragon Voidmaster into your Nova Grapler build due to its low counter blast cost :) for now until that deck gets more grade 3s

Tachikaze
If Darwin could have played CFV he woulda ran a Tachikaze deck. After all its all about the survival of the fittest. The gain huge power at the expense of your weaker units (attack gain +5000 but retire a rear guard after type stuff). Its an extremely functional deck and has a very straight forward win condition (more autopilot) and by looking at prices (of the ocg cards from future sets) It stays relatively inexpensive.


Dark Zone
Dark Zone cards are represented by the color purple.

Dark Irregulars
Are you goth? This is the deck for you. Do you think Edward and Jacob are a bunch of Pu$!es? This is the deck for you. If you think starlight unicorn is the most awesomeist card art ever.... this is not the deck for you! DI is all about the soul. They are Dark magical (slightly evil) vampires, werewolves and demons that are all about the soul. As they charge the soul they can gain effects.... with the size of the soul they gain effects. The outcome is like a snowball bigger and bigger till is massive. Its EXTREMELY powerful when done right but the consistency of it goes down when we see the lack of ability to search and draw (what you get is what you get) and it sucks down on your hand advantage.

Pale Moon
I think pale moon is cool as hell, Its a freakin evil circus what could be better??? Im not gonna say its a deck for advanced players but like OTT or Spike Bros you have to have a good understanding of timing and your card effects. The trick they have up their sleeve is they can superior ride from the soul. Many will play for the art which I personally like but many will play because they enjoy the complexity which gets rewarded by power.

Spike Brothers
Im guessing that this is how singapore sees american football, goblin and oger hoards that thirst for blood. Its kinda like the Gladiator Beasts from planet cray. The attack hard and fast and tag in and out of the deck (superior call) during battle to allow more hits per turn than most. Understanding of their dynamic is key because in exchange for all these over powered attacks is a high demand for resource management (counter blasts, cards in hand and on field) People that enjoy combo oriented plays that skate that line between epic win and epic fail will love spike bros. It is definitely not autopilot



Magallanica

Magallanica cards are represented by the color blue.

Bermuda △
Im not gonna say you need to be in touch with your feminine side but COME ON they are all like cute mermaid pop stars??? You wanna buy some pink card sleeves and be prepared for comments when you stand your vanguard up. LOL then laugh when your opponent gets beat by cute mermaids. The deck is no joke its skill is in bouncing back rear guards so you can re-call them to re use effects. Most boosters have a distribution of clans in the set Triangle is the first to get its own booster set that centers around it. May be a good idea to pick some up now if only for trade bait later.... or to get your girlfriend into card fighting 

Granblue
ZOMBIE PIRATES!!!! They are all about utilization of the drop zone one thing that is lacking out of all the other clans so far. It makes guarding and paying costs a strategic skill as much as anything else. They also can superior ride quite quick assuming you get the pieces in place that you need. They don't have any real big type boss monsters but they can can be quite consistent for the multitasking player that can manage deck, hand, field and drop zone all at once. Some may get frustrated with the lack of real knock out power but sometimes the guy that hits the most wins over the guy that hits the hardest


Zoo

Zoo cards are represented by the color green.

Great Nature
Not enough info on them yet its still developing

Megacolony
Honestly I think insect builds are all jinxed in card games. Im yet to come across one that works but Mega is interesting in that its all about your opponent. Its a suppression deck, where kagero is control via destruction mega is suppression via effects that keep your opponents units rested and unable to stand... so in many ways suppression and control are 2 sides of the same coin. It has possibilities in the right hands but its frustrating with the work arounds (stand triggers can still work, you can call right overtop of the rested unit etc etc) honestly I probably need to work with this archetype more to truly get how you can exploit it but the idea of keeping your opponents rested is nifty

Neo Nectar
Like their plant motif they are a clan of swarmers. When their attacks hit the vanguard their rear guard grows plus they can superior call from the deck making them an extremely aggro clan. Beauty can be in simplicity, its a simple yet effective play style making it very beginner friendly deck. If you are still morning the loss of spore then this may be your new deck


Star Gate
Star Gate cards are represented by the color grey.

Dimension Police
Similar to the NGs DPs (lol) are about standing as well although where they differ is DPs (chuckle) are all about the vanguard, they over power him and are less about the rear guard, so its not a fast winning deck. If you loved volition or ultra man say hello to your new deck. Your opponents will cringe each time you boost Daiyusha to give him that extra critical.

Etranger
only 2 cards here and promos to boot so... next although I love the frog version of blaster dark Blaster Keroro... makes me miss my frog deck :,( 

Nova Grappler
NGs have some really unique peculiarities that cause it to differ slightly than other decks In a way they are the most eco friendly clan because they are all about recycling. They recycle the damage counters (by having effects that unclip the counters) Recycle attackers ( lots of stand triggers and effects that stand units) and they recycle triggers by having units that are sent back to the deck after boosting. All this combined with some low level heavy hitters make for the perfect deck for the knock out artist that likes hard and fast. Its the deck that wins if it can grab the right pieces early enough but if it doesn't... well....