Also note that I will refer to Royal Paladins as RP in this post
First let go over Trial Deck 1 (TD01) Blaster Blade
|Grade 0||Grade 1||Grade 2||Grade 3|
Stardust trumpeter is your standard Grade 0 starting vanguard. Starting Vanguards are "normally" non trigger units so that you can keep all 16 triggers that you are allowed in the deck (there are some exceptions to this that Ill probably get into with trial deck 3. In return for your lack of trigger, stardust trumpeter as most vanilla starting vanguards give you a higher attack of 6000 that the normal grade 0 attack of 5000 or lower.
GRADE 0 (TRIGGERS)
The deck the 16 triggers evenly distributed 4 Heal / 4 Critical / 4 Draw / 4 Stand and as of this trial deck there is not much to say about them at this moment.
|[AUTO](VC/RC): [Choose a card from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +4000 until end of turn.|
Knight of Rose Morgan is one of the trial pack exclusives
IMO she is not as balanced as Maron dispite her ability to jump up her attack to 10000. Im just not a fan of the discard. More often than not Ill have her as a back row rear guard to boost a front row. In a pinch that extra 4k can come in handy. Always remember to do your math though, Ive played people that attacked my 6000 attack unit and added her ability 6000 vs 6000 is the same as 10000 vs 6000 either way I only have to use one 5000 guard to block it and the discard over rides any advantage you gained by causing your opponent to block.
|[AUTO]: When this unit is placed on (RG), choose another of your <Royal Paladin>, and that unit gets [Power]+2000 until end of turn.|
Starlight Unicorn is the other Grade 1 Trial deck exclusive, whom Im actually quite fond of (though may get dropped as you buy boosters and more sets arise. For me the strength in this card is its ability to add power to any RP unit meaning that if you need to push an attack through or to hit a magical number with a unit that this card can't directly boost from the back row than this card will do the trick. Never underestimate the usefulness of an extra 2000 plus there is no discard or other cost to satisfy except that it can only occur when placed on a Rear Guard Circle. NO you don't get it when it rides a vanguard, NO you don't get it when you switch positions with a noter rear guard, YES you can apply it to the unit that this unit is going to be boosted, or will be boosting.
Some tricks to this card to keep in mind for the future: this card can be searched out with High Dog Breeder Akane since it is a High Beast for a quick boost to a unit
|[AUTO] 【RC】: When this unit boosts a card named "Blaster Blade", the boosted unit gets [Power] +4000 until end of that battle.|
Wingal's art IMO in the trial deck is ok where as he is hideous in the booster, but as an effect he is fantastic for a trial deck build that will be utilizing Blaster Blade as one of the main attackers Blade's 9k+wingals 6+4 boost = 19000 so against another 9k unit like blade you will force your opponent to guard with at least 2 units, other than that he's a standard booster for your front row.
Some tricks to this card to keep in mind for the future: this card can be searched out with High Dog Breeder Akane since it is a High Beast to support a Blaster Blade for an extra 4k. Next turn when you ride an Alfred who can't be boosted it won't matter that he can only boost with 6000
Little Sage, Marron is your vanilla 8k attack grade 1 but I don't want to diminish the importance of this card, 8k boost is amazing. Im most cases you will summon him to the front rear guard then bring him back to the back rearguard to boost. I always try to max out his numbers when I play even in decks built beyond the trial.
|AUTO](VC/RC): When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets [Power] +3000 until end of that battle.|
Tips and Tricks: Call this guy to front rear guard when you have a grade 3 as your vanguard, attack last after your opponent has maybe guarded 2x or your vanguard drive checks 2x making his effect easier to pull off. (also note that Randolf does not have a clan specific effect so can be splashed in any deck that generates hand advantage easy. Like the above mentioned OTT)
|[AUTO](VC): When this unit's drive check reveals a Grade 3 《Royal Paladin》, this Unit gets [Power]+5000 until end of that battle.|
|[AUTO]: [Counter-Blast 2] When this unit is placed on (VC), you may pay the cost. If you do, choose an opponent's rear-guard, and retire it.|
Kight of Silence Gallatin is to grade 2s what Little Sage Marron is to grade 1s. He is a 10k vanilla. Never under estimate the value of a good strong vanilla to help call out guards/intercept from your opponent and to generally keep the pressure on. In the booster he comes Rare and I sought out 4 of him in rare just because I see him taking up deck space for a good while to come.
|[ACT](VC): [Counter-Blast 2] If you have a card named "Blaster Blade" in your soul, this unit gets [Power] +5000/[Critical] +１ until end of turn.|
Tips and tricks- Conserve your counter blast if you know your gonna go for gancelot's 1st effect. So don't get all counter happy when you summon Blaster Blade. i say this because if you have 4 damage to counter with you can stack Gancelots boost, counter blast 4 damage to make Gancelot 19000 and 3x critical, boot him with marron for a 27000 attacker that will either severely deplete your opponents hand/field as they try to guard or send 3 cards fluttering to their damage zone.
|[AUTO](VC/RC): [Counter-Blast 1] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +3000 until end of that battle.|
|[AUTO](VC): When this unit's drive check reveals a grade 3 <Royal Paladin>, this unit gets [Power] +5000 until end of that battle.|
SO WHERE DO WE GO FROM HERE????
You can actually start playing right away with the trial deck and it should do quite well assuming you are not in a highly competitive area, where vanguard is still new but.... A trial deck is like a yu-gi-oh structure deck, it gets you 80% of the way there and you have to fill in some pieces to give it more options, consistency and dynamic play.
My next post will be about cards from set 1 and 2 that you should be on the look out for to ad that extra step of polish and competitiveness to your deck